Meat Beat Mania is a rhythm-based arcade game that is similar in nature to motion-based video games such as the real-world "Dance Dance Revolution" and "Samba de Amigo". It uses two hams as maraca-like controllers (player 2 uses smaller chicken drumsticks instead). The objective is to move the controllers in the proper pattern and rhythm, as displayed on-screen. It has a two player competitive mode to make use of the secondary chicken wing controllers. To communicate the pattern the player must repeat, there is a dancing pig on the screen who waves his ham maracas in the direction the player must move the controller. There are arrows to help visualize the movement.
In "Arcade Mania" it is played by Garnet, being a non-violent alternative to other games in Funland Arcade. Garnet is lulled into a deep trance by its rhythmic gameplay, playing for hours without pausing. Steven is unable to break the trance by beating Garnet (who plays flawlessly due to her future vision), or by disconnecting the power (Garnet uses her electrokinesis to keep the game running). Steven succeeds by ripping the console off and smashing the game's screen with it.
- According to a deleted scene, Steven showed Garnet that there was a list of workers that helped to develop the game.
- Director: Nagato Furukawa
- Producer: Hideki Yamamura
- Art Design: Takeshi Osugi, Hiroko Yamada, Naoto Fukuda
- Music: Akira Hirano, Daisuke Nishimoto
- Voices: Satoshi Nakajima
- Executive Producer: Yoshito Maegawa
- Produced by 4-Play Company Limited, Japan
- As this states, Meat Beat Mania originates from Japan.
- The name is a play on Beatmania, although the gameplay resembles Samba de Amigo.
- In adapted versions of this episode, aired in different countries, the name of the game is changed to Beat Mania.